However, it’s also a resource management affair, as there are several kinds of ‘currencies’ needed to perform actions and move storylines forward. In large part, it’s a visual novel with story told through chunks of text accompanied by wonderful still images. Mechanically, Sleeper is a little hard to describe. Once there, they’re free to pursue whatever goals they wish in an effort to carve out whatever kind of life they can. ![]() They stow away on an interstellar freighter and end up at a remote space station near the tail end of the universe. In Citizen Sleeper, the player takes on the role of a synthetic human who’s on the run from the corporation that created them. As such, I was a hesitant to get into Citizen Sleeper, but I gave it the benefit of the doubt and I’m glad I did! While both games share the same narrative focus and unconventional approach to mechanics, the expanded systems, detailed artwork and wider scope of the world in Sleeper make all the difference. I loved the concept of In Other Waters, the debut release from developer Jump Over the Age, but the approach was too dry and abstract - it felt more like a mental exercise than a videogame. It’s rare that a follow-up title from a developer connects with me if their last one didn’t click, but that’s exactly what happened with Citizen Sleeper - and not only did this one click, it’s one of the year’s best. LOW Selling all of my data a couple of turns too soon. HIGH It’s a marvelous Swiss watch of storytelling and experience.
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